● Highly motivated and creative manager and developer with over 13 years of experience in the software development industry.
● Proven ability in software development with experience developing all components of visual design from concept to final iteration.
● A team builder who is skilled in managing direct reports and external agencies to achieve development studio’s vision on time and on budget.
● Adept at solving challenges associated with working on new technologies.
● Proven ability to work effectively from remote, offsite location.
● Proficient in the following: Unity, Blender, Adobe Creative Suite, SVN, Jira, Confluence for both Mac and PC.
Studio president and lead artist on two game titles created in-house Neon Diver (iOS, Android, Steam) and Circularium.
● Designed UX, UI including: in-game menu systems, game icons and store assets.
● Served as artist, animator and level designer responsible for development of all in-game visuals.
● Created and maintained project schedules to ensure projects were on track and on budget.
● Managed external sound design studio (South River Sound).
● Led discussions with international publishing partners and OMDC stakeholders (Neon Diver was awarded an OMDC Interactive Digital Media Fund grant in 2015).
● Designed mechanics and functionality for a variety of products from early ideation to prototype phase.
● Developed and integrated assets into mockups and prototypes to serve as early-stage Proof of Concept.
● Developed products targeting several emerging technologies including: mobile AR, VR-180 (including designing
fully-functioning spatial soundscape), and 3D printed a promotional model.
● Created and hosted internal seminar “3D Pipeline: Blender to Unity” focusing on 3D modeling, rigging, animation and Unity integration.
● Created “sizzle reel” marketing video clip to showcase the broad range of product development capabilities at Connected.
Developer on Knight and Damsel, a 2-player competitive game title released on Ouya and Steam.
● Designed front-end assets and UI artwork.
● Created assets and animations for main characters and block entity designs.
● Served as lead environment and effects artist.
● Developed optimization and export strategies for game assets with lead programmer.
Developer on Sound Shapes, an award winning musically-based platforming game for the PS3/PS4 and Playstation Vita systems.
● Created album covers for “Beyonder”, “Car DLC”, as well as 4 other DLC album covers used in-game and promotionally
● Directed User-Interface Artist through the development and refinement of entity menu UI assets.
● Designed store icons for all DLC packs post-campaign release.
● Managed external artist asset pipeline and acted as liaison between artists and studio while overseeing quality control for externally created elements.
● Responsible for art, animation, environment and level design for all elements featured on “Beyonder” levels of campaign in addition to “Car DLC” levels. Also responsible for all environment art on Beck “Cities” levels.
Developer on Shadowtale, a dungeon crawler browser-based RPG.
● Managed two external overseas art studios during art asset creation and development.
● Collaborated with senior developers to define game’s overall direction and core mechanics.
● Sole environment artist for game and created complete animation set for main character plus a large variety of enemy characters.